Warren Hately lives with his children in Margaret River, Western Australia, where he works as a journalist and sub-editor. Previously, he has been a freelance travel writer, photographer and academic. He holds a doctorate in English and Comparative Literature for his dissertation The Discourse of Conflict, which reworked post-Foucauldian semiotics to examine the predominance of language-like models in the resolution of conflict (with the case study of the 1981 prison conflict in Northern Ireland). Warren also has an English with First Class Honours in post-structuralist theory and cultural studies specialising in the work of French philosopher Michel Foucault.
Amazon: Warren Hately
Zephyr is an ongoing series that has been favorably compared to Alan Moore’s Watchmen and similar classics. Like the comic books to which it owes a debt, Zephyr is episodic with an open narrative. It is written for grown-ups.
It’s 2013 on the eastern seaboard of the United States. The place is Atlantic City: a sweeping longitudinal metropolis rebuilt following widespread devastation in 1984. Superhumans are not only real, they’re human. All too human, as Nietzsche would say.
Zephyr is an alt.superhero adventure influenced by postliterary writing and Sturgeon’s law. The style is cynical, cinematic and systematically against standard expectations of the genre. Imagine if Bret Easton Ellis’s American Psycho was about costumed vigilantes rather than stockbrokers and you have half the idea.
Zephyr tells the story of a major, if somewhat jaded superhero in an alternate universe where New York City has been abandoned and the Beatles were a superhero team. Zephyr is a regular guy, but with powers, and it’s easy to wonder if his life might have been better without them as supervillains and other problems that only superhumans can deal with derail his efforts handling life.
In Volume 1, Zephyr tackles the pressure to reform his old Sentinels superhero team for financial gain, saves his best friend Twilight, endures sexual blackmail, reconciles his daughter’s expulsion from high school, and deals with a close betrayal, all as the star-god Hariss as-Sama prepares for its assault on Atlantic City.
Zephyr I, was an enjoyable comic-book style narrative that put me right into the world, rub shoulders with the characters, hurtle through the air as Zephyr, and all without speech bubbles.